Mad Science Institute
Sophia “Soap” Lazarcheck is a girl genius with a knack for making robots—and for making robots explode. After her talents earn her admission into a secretive university institute, she is swiftly drawn into a conspiracy more than a century in the making. Meanwhile and without her knowledge, her cousin Dean wages a two-fisted war of vengeance against a villainous genius and his unwashed minions. Separately, the cousins must pit themselves against murderous thugs, experimental weaponry, lizard monsters, and a nefarious doomsday device. When their paths finally meet up, they will need to risk everything to prevent a mysterious technology from bringing civilization to a sudden and very messy end.
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Role Playing Games
Hollow Earth Expedition
“I was editor and wrote some additional materials for the Hollow Earth Expedition core rule book. This was my first big break. Check out the write-up for the suitcase on page 156– that was the very first thing I ever wrote for professional publication! I’m sure you’ll agree there has never been a more poetic description of luggage.”
Secrets of the Surface World
“This was the first book where I got to write a big chunk of the text. This really expands the game by introducing rules for magic, psychic powers, and weird science, not to mention an equipment section so large it serves as a solid reference work for any pulp setting. Plus, this book features one of my favorite sample characters: Kate the Daredevil Pilot.”
Mysteries of the Hollow Earth
“Overall, I feel this is our highest quality book so far. I felt like I was walking on clouds for about a week after this supplement won the Gold Ennie for Best Supplement in 2010. We worked really hard on it and had contributions a lot of talented people. This one dramatically expands the ancient cultures, mysterious locations, and powerful magics that exist in the Hollow Earth. The sample scenario ties together story elements from both the first and second book and reveals what Jeff Combos had been building up for us from the beginning.”
Hollow Earth Expedition Gamemaster’s Screen
“This thing is so thick and sturdy you can use it to cudgel a triceratops. But my favorite part is the scenario insert. “To the Earth’s Core” was the very first Hollow Earth Expedition game I ran at a convention–actually, the first game of any kind I ran in a convention! Since then it has been run so often by so many people that I am certain it holds the record for introducing more characters (and trapping more characters) in the Hollow Earth than any other scenario.”
“You don’t need any special dice to play Hollow Earth Expedition (or any other Ubiquity System game), but they sure make things simpler!”
“When White Wolf/CCP contacted Jeff Combos and asked if we wanted to write another game with Nazis, we said “hoo-ya!” I did so much research for the Scion WWII section that I almost felt shell-shocked. Great setting, fun game, wonderful experience.”