The Key to Story Pacing

On Siege Tower Games blog today I wrote some words about techniques for great story pacing. Read more about the keys to story pacing. Here’s how it starts:

Anyone who’s ever rolled dice behind a GM screen or read an amateur’s novel can tell you that pacing is always one of the trickiest things to balance, but it’s also one of the most important. You need development of characters, setting, and plot, but if you have too much of it in any one spot then your story will start to resemble certain books about angsty teenage vampires (we all know the ones). On the other hand, if you have too much action, your story will feel like a low-budget porno: exciting at first (or so I’m told), but becoming monotonous after the first scene.

The trick is balance, and the technique that has always worked for me is to think of a story as having a beat, just like music. If you can mix faster scenes with slower ones in the same way musicians mix louder notes with softer ones, then you’ve got yourself a good pace…

head over to Siege Tower Games to read more!


About Sechin Tower

Sechin Tower is a teacher, game developer, and author of MAD SCIENCE INSTITUTE, a novel of creatures, calamities, and college matriculation. He lives in Seattle, Washington.
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